Thousands of neon wireframe enemies. One ship. A grid floor that buckles under the swarm.
Wishlist on Steam →An arena horde shooter that does not slow down — auto-firing, escalating, and built around a draft that grows as you specialise.
Every level-up deals four cards from a pool weighted by rarity. Six evolutions stay hidden until you have earned them, so two differently-built runs never see the same options.
Thirteen enemy types, thousands on screen at once, and a boss every five waves cycling the whole roster — ending in a Black Hole that bends the arena around it.
Chests spawn outside the safe kiting circle and get dearer each time you open one. One in four is a totem — free, but it makes the rest of the run permanently harder.
Bank credits into an armory, a six-node research tree and five ships with genuinely different profiles. Nothing gated — a new player gets the whole game on run one.
Survival, Time Trial, Custom, Loadout and Expedition — plus Final Stand, an endless escalation that starts where the boss ladder ends.
Full controller support, a screen-shake slider, a damage-flash toggle, a reduced-flashing mode for photosensitivity, and a render-resolution setting that is a real performance lever.
Coming with the store page.